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【传奇世界】手游属性表注释大全

传奇世界手游属性表注释大全

[ROLE_NAME] = {name="名字", type="STRING", default="角色名", range=16, saves=0},

[ROLE_MODEL]= {name="模型编号", type="LONG", default="0", range=16, saves=0},

[ROLE_LEVEL] = {name="等级", type="BYTE", default="0", range=16, saves=0},


[ROLE_HP] = {name="生命值", type="LONG", default="1", range=16, saves=0},

[ROLE_MP] = {name="魔法值", type="LONG", default="1", range=1, saves=0},

[ROLE_MAX_HP] = {name="最大生命值", type="LONG", default="1", range=16, saves=0},

[ROLE_MAX_MP] = {name="最大魔法值", type="LONG", default="1", range=1, saves=0},


[ROLE_BUFF] = {name="Buff列表", type="STRING", default="", range=16, saves=0},

[ROLE_SCHOOL] = {name="职业", type="BYTE", default="0", range=16, saves=0},

[ROLE_SHOW] = {name="是否隐身", type="LONG", default="1", range=16, saves=0},

[ROLE_DIR] = {name="方向", type="BYTE", default="1", range=0, saves=0},


[ROLE_MIN_AT] = {name="最小攻击力", type="LONG", default="0", range=1, saves=0},

[ROLE_MAX_AT] = {name="最大攻击力", type="LONG", default="0", range=1, saves=0},

[ROLE_MIN_MT] = {name="最小魔法攻击力", type="LONG", default="0", range=1, saves=0},

[ROLE_MAX_MT] = {name="最大魔法攻击力", type="LONG", default="0", range=1, saves=0},

[ROLE_MIN_DT] = {name="最小道术攻击力", type="LONG", default="0", range=1, saves=0},

[ROLE_MAX_DT] = {name="最大道术攻击力", type="LONG", default="0", range=1, saves=0},

[ROLE_MIN_DF] = {name="最小防御力", type="LONG", default="0", range=1, saves=0},

[ROLE_MAX_DF] = {name="最大防御力", type="LONG", default="0", range=1, saves=0},

[ROLE_MIN_MF] = {name="最小魔法防御力", type="LONG", default="0", range=1, saves=0},

[ROLE_MAX_MF] = {name="最大魔法防御力", type="LONG", default="0", range=1, saves=0},

[ROLE_ATTACK_PER] = {name="属性增加百分比", type="LONG", default="0", range=1, saves=0},

[ROLE_HIT] = {name="命中", type="LONG", default="0", range=1, saves=0},

[ROLE_DODGE] = {name="闪避", type="LONG", default="0", range=1, saves=0},


[ROLE_CRIT_RATE] = {name="暴击率", type="LONG", default="0", range=0, saves=0},

[ROLE_MISS_RATE] = {name="闪避率", type="LONG", default="0", range=0, saves=0},

[ROLE_HURT_ADD] = {name="附加伤害", type="LONG", default="0", range=0, saves=0},

[ROLE_REBOUND] = {name="反弹", type="LONG", default="0", range=0, saves=0},

[ROLE_VAMPIRE] = {name="吸血", type="LONG", default="0", range=0, saves=0},

[ROLE_CRIT] = {name="暴击", type="LONG", default="0", range=1, saves=0},

[ROLE_TENACITY] = {name="坚韧", type="LONG", default="0", range=1, saves=0},

[ROLE_HURT_DODGE] = {name="伤害减免", type="LONG", default="0", range=0, saves=0},

[ROLE_HURT_MISS] = {name="伤害减免", type="LONG", default="0", range=0, saves=0},

[ROLE_FACTIONID] = {name="帮会ID", type="LONG", default="0", range=16, saves=1},

[ROLE_CAMPID] = {name="阵营ID", type="LONG", default="0", range=16, saves=0},


[PLAYER_SEX] = {name="性别", type="BYTE", default="0", range=16, saves=0},

[PLAYER_XP] = {name="当前经验", type="LONG", default="0", range=1, saves=1},

[PLAYER_NEXT_XP] = {name="升级经验", type="LONG", default="0", range=0, saves=0},

[PLAYER_MONEY] = {name="游戏币", type="LONG", default="0", range=1, saves=1},

[PLAYER_BINDMONEY] = {name="绑定游戏币", type="LONG", default="0", range=1, saves=0},

[PLAYER_INGOT] = {name="元宝", type="LONG", default="0", range=1, saves=10},

[PLAYER_BINDINGOT] = {name="绑定元宝", type="LONG", default="0", range=1, saves=1},

[PLAYER_LAST_LOGIN] = {name="上次登陆时间", type="LONG", default="0", range=0, saves=0},

[PLAYER_AT_SPEED] = {name="攻击速度", type="BYTE", default="0", range=0, saves=0},

[PLAYER_LUCK] = {name="幸运", type="CHAR", default="0", range=1, saves=0},

[PLAYER_PK] = {name="PK值", type="LONG", default="0", range=16, saves=1},

[PLAYER_VITAL] = {name="真气", type="LONG", default="0", range=1, saves=1},

[PLAYER_FACTIONNAME] = {name="帮会名字", type="STRING", default="", range=16, saves=0},

[PLAYER_TITLE] = {name="称号", type="LONG", default="0", range=16, saves=0},


[PLAYER_EQUIP_WEAPON] = {name="武器", type="STRING", default="", range=16, saves=0},

[PLAYER_EQUIP_UPPERBODY] = {name="上衣", type="STRING", default="", range=16, saves=0},

[PLAYER_EQUIP_HEAD] = {name="头盔", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_NECKLACE] = {name="项链", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_WRISTLEFT] = {name="护腕左", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_WRISTRIGHT] = {name="护腕右", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_RINGLEFT] = {name="戒指左", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_RINGRIGHT] = {name="护腕右", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_SUIT] = {name="时装", type="STRING", default="", range=16, saves=0},

[PLAYER_EQUIP_WAIST] = {name="腰带", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_FOOT] = {name="鞋子", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_MEDAL] = {name="勋章", type="STRING", default="", range=1, saves=0},

[PLAYER_EQUIP_WING] = {name="飞翼", type="LONG", default=0, range=16, saves=0},

[PLAYER_EQUIP_RIDE] = {name="坐骑", type="LONG", default=0, range=16, saves=0},


[PLAYER_PET_ID] = {name="宠物ID", type="LONG", default="0", range=1, saves=0},

[PLAYER_GLAMOUR] = {name="魅力值", type="LONG", default="0", range=0, saves=1},

[PLAYER_LINE] = {name="线", type="LONG", default="1", range=1, saves=0},

[PLAYER_BANNER] = {name="旗帜", type="STRING", default="0", range=16, saves=0},

[PLAYER_BATTLE] = {name="战斗力", type="LONG", default="0", range=1, saves=0},

    [ROLE_MOVE_SPEED] = {name="移动速度", type="LONG", default="100", range=16, saves=0},

    [PLAYER_PATTERN] = {name="攻击模式", type="BYTE", default="10", range=1, saves=0},

[PLAYER_PROJECT] = {name="护身", type="LONG", default="0", range=1, saves=0},

[PLAYER_PROJECT_DEF] = {name="护身穿透", type="LONG", default="0", range=1, saves=0},

    [PLAYER_BENUMB] = {name="麻痹", type="LONG", default="0", range=1, saves=0},

    [PLAYER_BENUMB_DEF] = {name="麻痹抵抗", type="LONG", default="0", range=1, saves=0},


    [PLAYER_HOLD_MAT] = {name="重装使者玩家持有物品", type="STRING", default="", range=16, saves=0},

    [PLAYER_SERVER_ID] = {name="服务器ID", type="LONG", default="0", range=16, saves=0},

[PLAYER_HOLD_MINE] = {name="挖矿玩家持有物品", type="STRING", default="", range=16, saves=0},

[PLAYER_SOUL_SCORE] = {name="魂值", type="LONG", default="0", range=1, saves=1},

[PLAYER_SKILL_3004] = {name="3004技能额外等级", type="LONG", default="0", range=0, saves=0},

[PLAYER_SKILL_3007] = {name="3007技能额外等级", type="LONG", default="0", range=0, saves=0},

[PLAYER_SKILL_3008] = {name="3008技能额外等级", type="LONG", default="0", range=0, saves=0},

[PLAYER_SKILL_3012] = {name="3012
技能额外等级", type="LONG", default="0", range=0, saves=0},

[PLAYER_SKILL_3303] = {name="3303技能额外等级", type="LONG", default="0", range=0, saves=0},

[PLAYER_FIGHT_TEAM_ID] = {name="战队ID", type="LONG", default="0", range=16, saves=1},

[PLAYER_SPECIAL_TITLE_ID] = {name="封号id", type="LONG", default="0", range=16, saves=0},


[PLAYER_PERCENT_MAXHP] = {name="最大血量百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MAXMP] = {name="最大魔法值百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MIN_AT] = {name="最小物攻百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MAX_AT] = {name="最大物攻百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MIN_MT] = {name="最小魔攻百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MAX_MT] = {name="最大魔攻百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MIN_DT] = {name="最小道攻百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MAX_DT] = {name="最大道攻百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MIN_DF] = {name="最小物防百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MAX_DF] = {name="最大物防百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MIN_MF] = {name="最小魔防百分比", type="LONG", default="0", range=1, saves=0},

[PLAYER_PERCENT_MAX_MF] = {name="最大魔防百分比", type="LONG", default="0", range=1, saves=0},

}


—————————————————————————–

local MonsterPropSet = {

[ROLE_NAME] = {name="名字", type="STRING", default="怪物", range=16},

[ROLE_MODEL]= {name="模型编号", type="LONG", default="0", range=16},

[ROLE_LEVEL] = {name="等级", type="BYTE", default="0", range=16},


[ROLE_HP] = {name="生命值", type="LONG", default="1", range=16, inertia = 1},

[ROLE_MP] = {name="魔法值", type="LONG", default="1", range=0},

[ROLE_MAX_HP] = {name="最大生命值", type="LONG", default="1", range=16, inertia = 1},

[ROLE_MAX_MP] = {name="最大魔法值", type="LONG", default="1", range=0},

[ROLE_SHOW] = {name="是否隐身", type="LONG", default="1", range=16},

[ROLE_DIR] = {name="方向", type="BYTE", default="1", range=0},


[ROLE_HOST_NAME] = {name="主人", type="STRING", default="", range=16},

[ROLE_BUFF] = {name="Buff列表", type="STRING", default="", range=16},

[ROLE_SCHOOL] = {name="职业", type="BYTE", default="0", range=16},

[ROLE_MOVE_SPEED] = {name="移动速度", type="LONG", default="100", range=16},

[ROLE_FACTIONID] = {name="帮会ID", type="LONG", default="0", range=16},

[ROLE_CAMPID] = {name="阵营ID", type="LONG", default="0", range=16},


[ROLE_MIN_AT] = {name="最小攻击力", type="LONG", default="0", range=0},

[ROLE_MAX_AT] = {name="最大攻击力", type="LONG", default="0", range=0},

[ROLE_MIN_MT] = {name="最小魔法攻击力", type="LONG", default="0", range=0},

[ROLE_MAX_MT] = {name="最大魔法攻击力", type="LONG", default="0", range=0},

[ROLE_MIN_DT] = {name="最小道术攻击力", type="LONG", default="0", range=0},

[ROLE_MAX_DT] = {name="最大道术攻击力", type="LONG", default="0", range=0},

[ROLE_MIN_DF] = {name="最小防御力", type="LONG", default="0", range=0},

[ROLE_MAX_DF] = {name="最大防御力", type="LONG", default="0", range=0},

[ROLE_MIN_MF] = {name="最小魔法防御力", type="LONG", default="0", range=0},

[ROLE_MAX_MF] = {name="最大魔法防御力", type="LONG", default="0", range=0},

[ROLE_ATTACK_PER] = {name="属性增加百分比", type="LONG", default="0", range=1, saves=0},

[ROLE_HIT] = {name="命中", type="LONG", default="0", range=0},

[ROLE_DODGE] = {name="闪避", type="LONG", default="0", range=0},


[ROLE_CRIT_RATE] = {name="暴击率", type="LONG", default="0", range=0, saves=0},

[ROLE_MISS_RATE] = {name="闪避率", type="LONG", default="0", range=0, saves=0},

[ROLE_HURT_ADD] = {name="附加伤害", type="LONG", default="0", range=0},

[ROLE_REBOUND] = {name="反弹", type="LONG", default="0", range=0},

[ROLE_VAMPIRE] = {name="吸血", type="LONG", default="0", range=0},

[ROLE_CRIT] = {name="暴击", type="LONG", default="0", range=0},

[ROLE_HURT_DODGE] = {name="伤害减免", type="LONG", default="0", range=0},

[ROLE_HURT_MISS] = {name="伤害减免", type="LONG", default="0", range=0},

[ROLE_TENACITY] = {name="坚韧", type="LONG", default="0", range=0},

[ROLE_STATUS_NAME] = {name="雕像名字", type="STRING", default="", range=16},


[PLAYER_PROJECT] = {name="护身", type="LONG", default="0", range=0, saves=0},

[PLAYER_PROJECT_DEF] = {name="护身穿透", type="LONG", default="0", range=0, saves=0},


[PLAYER_PERCENT_MAXHP] = {name="最大血量百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MAXMP] = {name="最大魔法值百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MIN_AT] = {name="最小物攻百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MAX_AT] = {name="最大物攻百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MIN_MT] = {name="最小魔攻百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MAX_MT] = {name="最大魔攻百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MIN_DT] = {name="最小道攻百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MAX_DT] = {name="最大道攻百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MIN_DF] = {name="最小物防百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MAX_DF] = {name="最大物防百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MIN_MF] = {name="最小魔防百分比", type="LONG", default="0", range=0, saves=0},

[PLAYER_PERCENT_MAX_MF] = {name="最大魔防百分比", type="LONG", default="0", range=0, saves=0},


[PLAYER_NAME_COLOR] = {name="名字颜色", type="LONG", default="0", range=16},

}


—————————————————————————–

local OtherPropSet = {

[ROLE_MODEL] = {name="标识", type="LONG", default="0", range=16},

[ROLE_HP] = {name="OwnerID", type="LONG", default="0", range=16},

[ROLE_LEVEL] = {name="等级", type="BYTE", default="0", range=16, saves=0},

[ROLE_DIR] = {name="方向", type="BYTE", default="1", range=16},

}


–灵兽经验丹配置

local MountItemExp = {

[10001] = 111222,

[1555] = 12222,


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